Three Moves Ahead 438: Procedural Content and Strategy Layers in Games by Idle Thumbs published on 2018-06-23T04:10:38Z It used to be enough for mainstream games to claim they had "RPG elements". Now we see games with base-building and "strategic layers" - what does that mean? Can one truly take two disparate genres and combine them in a meaningful way? And does procedural generation of content ever live up to its promises? State of Decay 2 ends up being the whipping boy as Rob, Steven Strom, Rowan, and Fraser discuss all of the above. Genre Entertainment