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The Official Mort Aux Vaches Ekstra Extra Walkthrough

Goodiepal/ Gæoudjiparl on December 11, 2009 01:07

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Jade Boyd ADV. 2010 - 05/09-2004 MAVEE OBJECT

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Audio Reply {SPEAK-like-a-g-2010-why-ENGLISH} Vilhelm i Egypten

Audio Reply {The PROBLEMS occuring when representing OLD MEDIA IDEAS in a MODERN world} JYSK MIX

Audio Reply {WHY Goodiepal SUCKS 2010}

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NB. NB. – Please play this little video as an overture before you play the audio file:

http://www.youtube.com/watch?v=pAaci7CJz44

OK, updated here are a few Snappidagg cue points added, as you can see the Cloud is not very accurate and the tag icon takes up too much space etc..

- But still, this gives you very very good possibilities to post comments and questions regarding some of the complications that the Official Mort Aux Vaches Ekstra Extra Walkthrough create, please post them and I will try my best to answer...

If you do not understand my Faroese-English, well, for you we have made a transcript as well, which is available here:

http://www.porksaladpress.org/pmwiki/pmwiki.php?n=Main.Goodiepal

Thank you for your time Hacker...

Released by: NO LABEL
Release/catalogue number: NO CATALOGUE NUMBER
Release date: Sep 5, 2004

56 Comments

49 timed comments and 7 regular comments

  • Goodiepal/ Gæoudjiparl
  • Goodiepal/ Gæoudjiparl
    Goodiepal/ Gæoudjiparl at 8.22 on February 03, 2010 20:07

    @sondinas: That is a very very good question and that is what I’m trying to find out, my next attempt to try to complete my own MORT AUX VACHES ESKTRA EXTRA game scenario is actually work round some of these ideas

    I will present it here: so if you have time feel more then free to drop by!

    http://samtidskunst.dk/view/objekt/?tabel=arrangementer&id=225

  • sondinas
    sondinas at 8.22 on January 30, 2010 23:57

    hmm..Is there any elements or phenomenas that doesn't posses some kind of intelligence then?

  • Goodiepal/ Gæoudjiparl
    Goodiepal/ Gæoudjiparl on January 10, 2010 15:53

    More information about my studio setup to be found here:

    The Official Mort Aux Vaches Ekstra Extra Walkthrough by Goodiepal/ Gæoudjiparl

    Just move on to time code 58:49

  • Goodiepal/ Gæoudjiparl
  • Goodiepal/ Gæoudjiparl
    Goodiepal/ Gæoudjiparl at 48.34 on January 07, 2010 10:25

    @ Vilhelm i Egypten Send a message

    The following audio is me trying to make a Mort Aux Vaches Ekstra Extra composition... (MORT AUX VACHES EKSTRA EXTRA UNDER BYEN IN THE FLIP FLOP MIX)

    This is a response to your original comment..:
    OK. Godt ord igen. Jeg beklager virkelig hvis min tone var skinger og burde nok have spurgt på en pænere måde først.

    Her nedenfor er en mail-korrespondance, der tilfældigt opstod i efteråret mellem mig og en anden, der afspejler hvor mit (og en andens) hjemmearbejde/tankevirksomhed er/var nået til. Jeg ville blive virkelig glad for feedback eller henvisninger i Alku-filen, hvis du føler for at læse det igennem (om ikke andet er der et link til en virkelig god film). Jeg tænker over, at det muligvis er problematisk at min løsning egentlig bygger på et tomt vakuum skabt af sammenklæbningen af de to bogsider, der i værste tilfælde ikke giver computeren noget at scanne og får det hele til at implodere...

    25. september 2009 kl. 21:13 Anmeld
    time masters!

    25. september 2009 kl. 21:48
    yep. I love the film and especially the sounds by Christian Zanési! It is amazing!
    If you have not checked it out already I really recommend this amazing sci-fi - Chronopolis - from Piotr Kamler as well. Another film on time, with music from GRM-member and master Luc Ferrari:

    http://www.ubu.com/film/kamler.html
    U B U W E B - Film & Video: Pitor Kamler
    www.ubu.com
    It took animator/filmmaker Piotr Kamler nearly half a decade to make this fantastic animated 3-D sci-fi film that is set in a futuristic city inhabited by powerful immortals who are utterly bored with the idea of eternity and so begin playing with time. ~ Sandra Brennan, All Movie Guide
    Del

    27. september 2009 kl. 20:23 Anmeld
    Chronopolis looks amazing. going to watch it right now. thanks man!

    27. september 2009 kl. 23:10
    you're welcome! Feel free to let me know what you think afterwards if you feel like it.

    28. september 2009 kl. 02:03 Anmeld
    yeah i really like the style of it very much. i think the immortals got what they wanted. plus the sound design and music is awesome!

    29. september 2009 kl. 11:26
    Yep. He worked closely with the GRM-composers so a lot of his films are scored by people like Parmegiani, Bayle, Cohen-Solal and Ferrari. That is amazing.
    I see you are a friend of the goodie, are you taking part in the MAVEE?

    29. september 2009 kl. 21:51 Anmeld
    yes i am. i posted a pic a few days ago of a graphic score that i made in the MAVEE book. He said it was fantastic. I'm currently working on the audio part of the score and it sounds interesting. the possibilities are endless.

    1. oktober 2009 kl. 20:41 Anmeld
    Are you taking part in the mavee too?

    2. oktober 2009 kl. 11:57
    yes I am and I am as well a very dedicated goodiepal fan boy since 2001(-:. But I have had some serious problems finishing the composition - I guess I think to much about the theoretical implications of the work as a way of critically "veryfying" (which is a word I do not like to apply to theory) if the goodie's thoughts on music are really that original.
    I have two versions of the score - the first and the second edition. I have had the first since July 2008 and I think it is the one I will be using in the end. My intention is to let the front and the back of the book meet by bending it in order to efface the A to B linearity that the book format naturally encourages in our culture and then - at least on a theoretical level - create a hole between the two points as a hole in time with the two records marking the two points. That will probably be my solution. On the pages I will just make/finish random ornaments which will consist of debates about the MAVEE from the internet, and examples from projects or earlier composers works that I think in some ways precede some of the elements in Goodie's thought on ideas about linearity in music and computer-human communication (which I guess Goodie would not support trying to break away from tradition and history as far as I have understood, but that will be my take on the composition).

    What about you?

    3. oktober 2009 kl. 01:16 Anmeld
    Wow, I really like your way of thinking! :) well right now I am concerned about making graphic scores that the computer or A.I will be unable to "scan" and challenge the way it could interpret it in the future. I am also interested in finding a way to challenge the concept of time in music. I think for that to happen we have to bypass the audio formats of today and come up with something radically different. what will music be like and how will it be listened to in the distant future by humans and A.I's?

    5. oktober 2009 kl. 19:26 Anmeld
    When do you think you"ll be finished with your project?

    5. oktober 2009 kl. 22:46
    I do not really know. It will be when I will one day manage to leave my books for a day without feeling guilty (: But, it could be finished in a day or two with the materials at hand. The basic idea of my score is finished in thought and on paper as I outlined for you, but I keep finding new obstacles that leads me to new ways of thinking about the realization of the whole project. And Goodiepal has explained his project in so many different ways since the release of the Alku_69 file which makes it difficult to grasp and keep track of. It is in an embryonary state right now and that is quite a challenge.
    I think that the composition definetely gives a way of thinking audio formats in a whole new way - two pieces of objectified sound/bricks/music where inbetween you can fill in what ever you want (the best of humankind I suppose) for the computer to try to scan - two traditional (in some people's view obsolete) sound carriers + X = ???

    Some time ago I thought about Iannis Xenakis and his critique of the A-B linearity in serial music in relation to Goodiepal, and his inclusion of space and architecture in his compositions, and I find it interesting as well that Xenakis scanned graphic scores into computers to explore the outcome (http://www.youtube.com/watch?v=yztoaNakKok). That is one of the things that I think precedes Goodiepal in some ways, but to arrive at the Radical Computer Music that Goodiepal advocates for it is probably not the right tradition or context to understand him in.
    Mycenae Alpha
    www.youtube.com
    Iannis Xenakis created the music using the UPIC which makes sound based on drawings that Xenakis made.
    Del

    6. oktober 2009 kl. 21:00 Anmeld
    Yes I remmeber seeing this video some time age. Its pretty cool. But it still goes from A-B on a X-Y axis. Some time in the near future I want to start devolping software that can break away from these types of linear compositions. It would be cool to control the playback position of the UPIC cursor on the X-Y axis and have it be in 3D. I think your heading in the right path about thinking in a new way about audio formats with your work on the MAVEE. I would like to develop a spatial system to see if a new audio format would be possible, but my technical levels are not there yet. I was thinking about how goodiepal said to make music for Alternative Intelligences and A.I. I think we would have to go beyond the frequencies of the human ear to interest these A.I's. A.I's definitely have a wider range of sonic capability.

  • Goodiepal/ Gæoudjiparl
  • Vilhelm i Egypten
    Vilhelm i Egypten on January 06, 2010 12:48

    Ok goodie, jeg starter med lidt galde og brok (måske off-topic), beklager, det er på ingen måde personlig ment og det er sagt med al respekt, men gider ikke lade det være usagt... men: hvorfor skal det her foregå på engelsk? i din lange og ganske underholdende beretning om primært Kaffe Matthews taler du frejdigt og som altid ganske underholdende om kolonialistisk stupiditet udtrykt i arrogante europæeres, uoriginale og ignorante tilgang til et stykke for dem fremmed lokalkultur. Det synes jeg er fint. Men i min verden er det altså ikke et hak bedre, at bræge på engelsk og forvente at resten af verden forstår én og gør det samme, ovenikøbet landsmænd imellem. Det er fuldstændig det samme tunnelsyn som dét repræsenterer. Jeg er ked af at sige det for jeg har den største respekt og beundring for det du har gang i og støtter det om nogen indædt, men jeg synes det er topmålet af hykleri, at forlange kulturel åbenhed og forståelse af andre og samtidig begrænse kommunikationen til engelsk, et initiativ, der vel om noget opretholder en bestemt kulturkreds' dominans.

  • Goodiepal/ Gæoudjiparl
  • Goodiepal/ Gæoudjiparl
  • Lisbent
    Lisbent at 48.55 on January 04, 2010 12:51

    @Lisbent: after reading my comments i have come to realise that i sound like a dismissive arogant twat. this is REALLY not the case kristian, i find this subject very stiumulating, i am merely having trouble with the medium of english text. looking forward to having this conversation IRL.

  • Lisbent
    Lisbent at 48.55 on January 04, 2010 12:49

    @Goodiepal/ Gæoudjiparl: it is definately not meanigless, my mistake, let me rephrase (its hard to communicate in languages other than my mothers), what i mean is that your game scenario is a paradox, you postulate a series of axioms that in and of themselves render themselves absurd or arbitrary? or maybe im just too much of a street kid to grasp all the academic music theory stuff, and just focus on what i think is interesting, which is the mystical sides of the problem. if ali can scan us backwards through space time anyhow then why the obsession with documenting it all through snapidaggs and whatnot? the answer is simple, to maintain a facade wich inspires debate and other happenings. dont get me wrong, this whole radical computer music theory has really inspired me tremendously since i got a grasp on its concepts, and im not out to piss on anybodys sugarsammich, im just trying to understand your words better... from where im standing it looks like your simply cashing in on some gibsonesque cyberpunk themes with a vodoo crystal sphere edge, mixed with modern highbrow music theory and classic goodiepal excentricism, this is indeed a beautifull symbiose, but what im trying better to understand i guess is what is your mission with this game scenario in the deeper level of things? its not all about machines the way i see it, and i think you agree, that is just a selling point to all the macbook ableton live idiots. i think the real objective in this art object of yours is to return the human playing it to a state of pre eksistential, divine, non-temporal, bliss. the vacuum as you call it. so im thinking, if you want people to get their trance on, why not just say so straight up? because its much more fun the other way round yesyesyes.... this is difficult for me in english, i will come talk to you in roskilde!

  • Rawclaw
    Rawclaw at 1.19 on January 02, 2010 10:15

    @Rawclaw: It just sounds like the same 'old' left brain vs. right brain, talk that is going to be a trending topic soon..
    Left Brain is Logical,Sequential, Rational, Analytical, Objective, Looks at parts.
    Right brain is Random, Intuitive, Holistic, Synthesizing, Subjective, Looks at wholes.
    So that fits with what you saying because you want to move away from left brain music and over to right brain music.. But I believe you might be approaching this problem you have a hard time explaining, from the wrong angle.. Trying to make sense of why music is music and blablalb.. I have just watched you talk for 4 hours straight and I would believe that since you can't come up with something konkret thats why all those people hate you, they don't understand you and they are a bit scared of you because your ranting seems irrational and at times random.
    I mean first of all I believe that alternative intelligences if beeing created by us then would have infinite life and might not be interested in something that is shorter than infinity.. I don't find a flash of light interesting if it never happens again or even comes to my attention, right? And speaking of attention then I would believe that senses makes up our perception of the world and thus what is interesting. If our senses reports positive energy we like it and if the energy is negative then we dislike it (and its our ego that defines what is positive or negative) We will find/create many kind of different alternative intelligences with different sensors that all will find different things interesting. Since music is experienced with all senses that we have available, then an alternative intelligence will have more sensors and more precise sensors than us available.. I think you talk about one other kind of artificial intelligence, the binary one and then try to describe what it would find interesting.. But I wouldn't start there. I would start of by describing all the sensors that we can think of, what they react on, what the functions are, how long timespan they work in, etc.. Then try to describe all kind of input these sensors can react on, hwo long time theese reactions take, how much you need to get a positive reaction, etc... Also what combinations of materials and emmitance the sensors react strongest on, etc. Then move on to describing the different kind of artificial intelligences we can think of by combining sensors and finally try to describe how the music they will find interesting should be made. So i would look a the hole picture of perception and accept that music, art, etc is all the same and the objective naming and materializing of the work its defined by the weiver or spectator of the work and not by the one experiencing the work - not mentally caring if its music, art, wellness, a slap in the face or whatever

  • Rawclaw
    Rawclaw at 1.19 on January 02, 2010 10:15

    @Rawclaw: well goodinOOb ill post it here so you can actually engage yourself in this discussion you ask us to participate in.

  • Rawclaw
    Rawclaw at 1.19 on January 02, 2010 10:14

    Donnt you answer regular comments?? I dropped a 24 line long comment like 7 days ago and just because its not timelined you don't answer?? Is this site to advanced for you to grasp how it actually works???????

  • Goodiepal/ Gæoudjiparl
    Goodiepal/ Gæoudjiparl at 48.55 on December 30, 2009 01:33

    @Lisbent: I’m all up for nisser, gnomes, dwarfs, the full Monty, and sure we can draw some parallel lines to various forms of mysticism here, I personally don’t see the problem in that…

    The question about radicalism here is interesting, but I think this is Radical Computer Music since most things filed under computer music is music made mainly with computers for humans, now we try to use humans to make music for computers. - I’m not the first one who dives into this subject and I’m aware of that, but I’m proud to build on a tradition...

    In regard of the MORT AUX VACHES EKSTRA EXTRA compositional game scenario being meaningless, well, I think you will have a hard time convincing me since I at the moment spend all my hours working with these ideas. So, I can only say that for me it doesn’t seem meaningless, and I guess that’s all one can say…

  • Lisbent
    Lisbent at 48.55 on December 29, 2009 14:43

    @Goodiepal/ Gæoudjiparl: would you go as far as to incorporate personality dynamics in the limbic system percieved to the human mind as being external, although they are in fact internal, into your ALI definition or are we just talking about the one ALI in the water/electric system? i ask this in relation to my interest in nisser (i forget the english word for it), it is my belief that we all house an infinite amount of probable entities (this theory could easy be incorporated into your water/electrical system theory) and that the scandinavien nisse is a manifestation of these dynamics we house in our brain. so, ali has been with us for a thousands of years, we have been dynamically interfacing him since the babylonian tempel prostitutes. these days we just hit omegle in our browser instead of fucking with the priest. but i digress, my point is that this radical computer music thing isnt that radical, occultists have been doing this shit since we crawled down from the threes and started spiking our monkey brains with psychedelic shrooms. allso, the human body is made up of 70%water so we allready contain ALI and it will surely be able to scan us in some way on a detailed biological level, hence no need for the documentation of radical computermusic, you trance to something and ali trances with us in some way. this renders you death at cows composition meaningless right?

  • Goodiepal/ Gæoudjiparl
    Goodiepal/ Gæoudjiparl at 1.11.35 on December 28, 2009 16:27

    @Los Macuanos:
    There is a very poetic story written by Bruce Sterling touching on this subject, as well as a lot others, called…

    Hmm, let me see..

    Hold on…

    Hmm, my library is not here at the moment but it is in the short story collection called Globalhead (1992, paperback 1994); ISBN 0-553-56281-9
    Although, what I refer to in the Official Mort Aux Vaches Ekstra Extra Walkthrough is purely based on personal experiences…

  • Goodiepal/ Gæoudjiparl
    Goodiepal/ Gæoudjiparl at 20.57 on December 28, 2009 16:26

    @Los Macuanos: Good question, I just don’t want this composition to be about who has got the most objects or even who has all of them, and therefore I think it makes more sense that you don’t know how many there are, even if you might have a idea about it…

    But if you really would liked know how many musical objects there are, you should move to Snappidagg 67
    http://www.flickr.com/photos/32556543@N05/3042556203/in/set-72157609437204597/

  • Goodiepal/ Gæoudjiparl
    Goodiepal/ Gæoudjiparl at 24.35 on December 28, 2009 16:25

    @Los Macuanos: Well, for me the idea is that we make a piece of music together, so I play the music and you do the notation, instead of me doing the notation and you performing the score…

    It is essentially composition in reverse… But I explain it in more detail in this video:
    http://www.vimeo.com/7302277

    - move on to time code 20:22 and the action will come.

    But yes, for me it makes most sense if we make the composition together in the way that we share the burden of the composition. So, we have to work equally I think…

    But if you think there is a musical object missing, you can of course suggest it to me and I will consider how to manufacture it… - How about that?

  • Goodiepal/ Gæoudjiparl
    Goodiepal/ Gæoudjiparl at 48.55 on December 28, 2009 16:18

    @Lisbent: Yes, sure I think we touch the subject on many occasions doing this TV program…

    http://www.vimeo.com/710236

  • Lisbent
    Lisbent at 48.55 on December 28, 2009 11:05

    @Goodie: in mr. sangilds blog you mention some experinces youve had with ali´s that inspired the whole radical computer music thing, is it possible to get the full story off these experiences?

  • Los Macuanos
    Los Macuanos at 1.11.35 on December 28, 2009 08:11

    I do think this is true, as you say with people experiencing hypersensitivity to TV static and the timbre similarity to these analog electric noises to hydraulic sounds. I have read about this as "matrixing", or as picking up/interpreting subjective interpretations of intormation from random signals. There is a thing called "ghostboxing" (not the label, haha), which is a similar concept to that only applied to "communicating with the beyond". Here is a video example: http://www.youtube.com/watch?v=2OdekTj2jck

  • Los Macuanos
    Los Macuanos at 24.35 on December 28, 2009 07:36

    ¿Are the vynil musical objects the ONLY objects we can use in our composition? You have said that there's a musical object that is a bench in Norway, would it be usable only if it already is objectified and wouldn't the actual objetification be a type of documentation?, albeit a very simple and straightforward one?

  • Los Macuanos
    Los Macuanos at 20.57 on December 28, 2009 07:32

    So, if the Musical Bricks are always changing in naming and reference to them, how are we to know and, more importantly, what would be the use of using your musical objects to create the composition, aside from it being a collaboration between you and us?

  • Lisbent
    Lisbent on December 28, 2009 01:55

    on mr. sangilds blog you mention some experinces you had with ALI´s that inspired the death at cows extra ekstra game scenario, is it possible to get the whole story about these experiences??

  • Lisbent
  • Goodiepal/ Gæoudjiparl
    Goodiepal/ Gæoudjiparl at 21.51 on December 27, 2009 20:08

    @thulebasen: Ok I will keep it English, but post an Audio reply in Danish especially for you!
    Audio Reply {The PROBLEMS occuring when representing OLD MEDIA IDEAS in a MODERN world} JYSK MIX by Goodiepal/ Gæoudjiparl

    There you go… & Thank you for asking…

  • thulebasen
    thulebasen at 21.51 on December 27, 2009 17:34

    ahh hvad goodie off tpoic men hvad skete der på svalbard siden du ikke sagde noget? jeg ved du har det.

  • Goodiepal/ Gæoudjiparl
    Goodiepal/ Gæoudjiparl at 3.50 on December 26, 2009 19:35

    @Curious Cate: Hmm... for that I have made an AUDIO REPLY (Audio Reply {WHY Goodiepal SUCKS 2010}) Located at the following URL:
    Audio Reply {WHY Goodiepal SUCKS 2010} by Goodiepal/ Gæoudjiparl

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