Game Design as Required Class: A Case Study - SXSWedu 2013 by SXSWedu published on 2013-03-08T22:46:32Z At an urban middle school in East Austin, each student is required to take a game design class as part of the daily curriculum. Students take this class, called Globaloria, in 6th, 7th and 8th grades. In the class, they work in a team and learn to research a social issue and also design and program games about the issue. The students collaborate and share work on a wiki and also blog about their work. As a researcher, I have been observing and working with these students for three years. I will present stories and some data to illustrate what we've learned so far about how this program is making a difference for all students, especially those who would not have signed up for the class if it wasn't required. We've seen huge jumps in student self-efficacy with regards to technology and STEM careers as well as incredible improvements in the students' final products, the playable Flash games they design.