Not A Waltz (disquiet0247) by plusch published on 2016-09-26T03:01:38Z I used Audacity to import the image (https://goo.gl/djQ31Y) as raw data, used the Change Speed effect to slow it down considerably, then saved it as a .wav file. I created a Pure Data patch to read that file, sampling the audio ten times per second and massaging the values into the range of 0 - 127, then sending them to MIDI CC 2, where Aalto received the CC values to modulate many parameters and create the sound. Multi-band compression was applied with ReaXcomp. More on this 247th weekly Disquiet Junto project — “Interpret as a graphic score an illustration drawn upon waking by Lark Pien” — at: http://disquiet.com/0247/ More on the Disquiet Junto at: http://disquiet.com/junto/ Subscribe to project announcements here: http://tinyletter.com/disquiet-junto/ Project discussion takes place on llllllll.co: http://llllllll.co/t/a-cartoon-graphic-score-disquiet-junto-project-0247/4647 There’s also on a Junto Slack. Send your email address to twitter.com/disquiet for Slack inclusion. Image associated with this project is the (unintended, but used with approval) graphic score by Lark Pien. Genre Electronic Comment by 337is (three three seven is) Great process. The result sounds a bit like sample and hold. 2016-10-10T11:47:05Z Comment by Hypoid Cool technique, ever tried Virtual ANS? I have made some very interesting textures from pictures. 2016-09-27T01:51:07Z