Not A Waltz (disquiet0247) by plusch published on 2016-09-26T03:01:38Z I used Audacity to import the image (https://goo.gl/djQ31Y) as raw data, used the Change Speed effect to slow it down considerably, then saved it as a .wav file. I created a Pure Data patch to read that file, sampling the audio ten times per second and massaging the values into the range of 0 - 127, then sending them to MIDI CC 2, where Aalto received the CC values to modulate many parameters and create the sound. Multi-band compression was applied with ReaXcomp. More on this 247th weekly Disquiet Junto project — “Interpret as a graphic score an illustration drawn upon waking by Lark Pien” — at: http://disquiet.com/0247/ More on the Disquiet Junto at: http://disquiet.com/junto/ Subscribe to project announcements here: http://tinyletter.com/disquiet-junto/ Project discussion takes place on llllllll.co: http://llllllll.co/t/a-cartoon-graphic-score-disquiet-junto-project-0247/4647 There’s also on a Junto Slack. Send your email address to twitter.com/disquiet for Slack inclusion. Image associated with this project is the (unintended, but used with approval) graphic score by Lark Pien. Genre Electronic Comment by plusch @337is: Thanks. 2016-10-24T15:10:25Z Comment by 337is (three three seven is) Great process. The result sounds a bit like sample and hold. 2016-10-10T11:47:05Z Comment by Hypoid @plusch: Thanks for the info, more to add to the sonic arsenal :-) 2016-09-27T23:37:01Z Comment by plusch @user-651760074: I haven't tried Virtual ANS, but I have used the free Paint2Sound program (http://flexibeatz.weebly.com/paint2sound.html) and IL Harmor, which also lets you create sound from images. 2016-09-27T23:09:14Z Comment by Hypoid Cool technique, ever tried Virtual ANS? I have made some very interesting textures from pictures. 2016-09-27T01:51:07Z