Crash Bandicoot 2 - Hang Eight (pre-console REmix) by JoshMancell published on 2017-12-21T18:24:07Z Genre Soundtrack Comment by Chairface @meowdori: probably because they were loading parts of the level from disk in real time as you play it, so they couldn't afford to stream music from disk as well. Check out recent interview with Andy Gavin https://www.youtube.com/watch?v=izxXGuVL21o 2020-09-02T14:23:32Z Comment by Beedle si seul. 2020-08-19T13:21:54Z Comment by Beedle Je me sens seul. 2020-08-19T13:21:48Z Comment by Beedle Je suis la a cause de Mr.Jday. Je suis le seul. 2020-08-19T12:54:52Z Comment by Shane Mettler This is based on the Upstream levels from Crash 1, though I wonder what inspired you to make this song more "surfer like", was it the board? it was totally the board wasn't it 2019-07-21T03:44:01Z Comment by LifePotion This is still one of my favorite songs ever. Thank you for writing it! 2019-06-21T16:51:34Z Comment by tah2toa (MOVED) Oh good, an HD Air Crash that I don't hate 2018-06-28T19:40:05Z Comment by Midori Mizuno @joshmancell: PlayStation 1 is perfectly capable of doing streamed XA ADPCM playback, many games took advantage of that (RIdge Racer Type 4, MediEvil, Parappa The Rapper, Mickey's Wild Adventure, and many, many others), I'm not sure why Naughty decided to go the realtime sequencing way. Disc space doensn't seem to be an issue, considering a BIN image i dumped off of my CB3 disc is only slightly above 300MB without any compression, which leaves a plethora of space for good quality XA, that would have sounded miles better 2018-06-14T16:50:37Z Comment by Mauricio Ramirez I love 2018-05-26T03:58:23Z Comment by sascha___l98 @joshmancell: Please upload new crash pre-console mixes soon. The last one was about 4month ago. ^^ 2018-05-17T16:03:37Z Comment by aaa839 @joshmancell: @joshmancell: So sad they didn't contact you to do the Re-master version of Crash,TBH the nsane trilogy music I feel quite upset about it,some level music they compose in different way with different instrument,which can't let me feel the same atmosphere for the level.They use lots of the new electric sfx(which generated by Modern PC)not the real instrument like Old Crash series",to create the music.It just not my taste....... For example,Bone Yard,Hang em High,Temple Runis.....Etc... 2018-05-15T17:00:57Z Comment by aaa839 I love it,Thanks Josh uploading this pre-console version.It remind how Vicarious Visions Remade this song in N.Sane Trilogy 2018-05-15T16:36:22Z Comment by JoshMancell @djslava11: Each instrument was sampled (one note each - or in the case of the drums, a couple measures of performance as one sample) then knocked down to the lowest possible bit rate before turning into unusable garbage. 2018-04-19T19:15:39Z Comment by DJ Slava And later this intro-sample was completely converted into lo-fi and inserted into the game? Or is it also split into separate sounds in the game? 2018-04-19T16:56:42Z Comment by Mario Sello Nuñez Love it! This is part of my childhood.. 2018-01-23T16:55:44Z Comment by Randen Oh, I am so looking forward to maybe one day see the Hang Eight Bonus Round pre console mix here. Amazing as always Josh! 2017-12-30T21:58:02Z Comment by dat-cravat Nsane trilogy??? I dont know her 2017-12-30T01:25:01Z Comment by HUNRetroGeek @joshmancell: Oh there definitely were soundtracks that had streamed music though? I suppose the Naughtydog guys wanted to conserve space on the disk for the rest of the game? 2017-12-26T10:44:14Z Comment by Ry @joshmancell: Terrible PR from Activision it seems. Hope some time in the future they'll bother considering. It's just all great work and it's a listening experience for many Crash Bandicoot fans to listen to these tracks you're releasing. Much love, Josh. ♥ 2017-12-25T23:18:11Z Comment by JoshMancell @milez-jeffery: Activision owns the CB music. They haven't responded to inquiries from me, my agent or interested labels. 2017-12-25T22:32:45Z Comment by MilesMetal I'd gladly pay for a complete collection of these tracks in a lossless format. Any chance this might happen? 2017-12-25T21:59:49Z Comment by Ry Can't wait to listen to the other tracks in the Crash Bandicoot trilogy. It's amazing how different they are from the compressed console tracks. 2017-12-24T17:23:15Z Comment by Ry Amazing as always, Josh 2017-12-24T17:21:48Z Comment by user696541395 It's a damn shame this stuff didn't make it in to the Crash Remake in some form. 2017-12-21T21:47:32Z Comment by JoshMancell yes, too bad there wasn't any streaming audio for the PS1... and remember, it wasn't just a compression issue for the console mixes... each instrument uses only one lo-fi sample each ;;// 2017-12-21T21:37:19Z Comment by JoshMancell @lohmann-petersen: I re-EQ'd it and added a tiny bit of reverb... 2017-12-21T21:32:17Z Comment by sascha___l98 so what exactly is the difference here of the pre console mix, ? you named it pre console REmix, why the RE part? ps: please keep posting these awesome pre console mixes, I love every single one of them 2017-12-21T20:56:59Z Comment by C. Theodore Howe Man, the more of these pre-console versions I listen to, the more I realize the PS1 compression did a number on them. Don't get me wrong, I still get nostalgia from the versions that appeared in the game, but to think we lost out on this much depth as a result is surprising! 2017-12-21T19:04:55Z Comment by chaffXgrenade I'm still so used to hearing the in-game versions of these tracks, which still sound great, despite the PS1 holding the quality back 2017-12-21T18:53:33Z