Welcome to Furtherfield's cultural podcast grounded in news from where we are. This ongoing series of podcasts are dedicated to the collaborative-imaginative fieldwork of artists, techies, and activists informing how we organise, imagine and build solidarity, good health and post-capitalist realities. Working together and supporting others to do the same.
In 2021 we celebrate 25 years of radical friendship at Furtherfield. We are revisiting past and current collaborators to discuss their fascinating ideas and what they’re up to. These are critically in-tune thinkers working cross-disciplinary practices, examining various aspects of the Internet now and post-digital contexts. They are changing culture, their lives, and the lives of their communities.
We are interested in unearthing an ecological economy, relational understanding, and lived lives, alongside survival strategies, critical thinking and grassroots systems of peer and individual engagement, as part of the art context. We are examining power and how lives get lived, on whose terms, living the proposition, and what it means in the 21st century.
For this episode, we have three excellent interviews. Two by Filippo Florenzin with Angela Washko and Rosa Menkman, and my interview with Cornelia Sollfrank.
Cornelia Sollfrank, since the mid-1990s has investigated the worldwide communication networks and transferred artistic strategies of the classical avant-gardes into the digital medium. Her special interest lies in experimenting with new models of authorship, in continuing various forms of artistic appropriation and in deconstructing myths around geniality and originality. She is currently working as an associate researcher in the project “Creating Commons.”
Angela Washko is an artist who creates new forums for discussions about feminism in spaces frequently hostile toward women, femmes, and non-binary people. Washko’s practice spans interventions in mainstream media, performance art, installation, digital art, writing, video, and video games.
Rosa Menkman's work focuses on noise artefacts that result from accidents in both analogue and digital media (such as glitch and encoding and feedback artefacts). The resulting artefacts of these accidents can facilitate an important insight into the otherwise obscure alchemy of standardization via resolutions.
As usual, we have special guest appearances of experimental noisemakers and music, which includes: AGF (poemproducer), and other audio related surprises.
Image: The Game: The Game is a feminist video game made by Angela Washko. From iinstallation, 2018 Amphitheater Gallery.
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