Adaptive game music 1 - unity3d asset store by Unity3D Asset Store published on 2015-02-22T11:28:28Z Adapt your game music to the gameplay and build the perfect soundtrack! Download the asset for unity3d here: http://u3d.as/content/alchemy-studio-matteo-bosi/adaptive-game-music-1/bxC video demo: https://www.youtube.com/watch?v=8dRI8HKK9sc Download a fully-functional demo of the asset with all the watermarked wave files: http://goo.gl/ChVJHV comments are welcome here: http://forum.unity3d.com/threads/adaptive-music-asset-in-progress-comments-welcome.294178/#post-1939869 There are 4 seamless and synchronized loops, representing 4 states: 1) background (no bass / drum, only "ambient) 2) state 1 (bass+drums) 3) melody 1 4) melody 2 You can crossfades between states, depending on the state of your gameplay. There are also an intro clip (to be played if you want at the beginning of the stage) and 2 "breaks" clips. The break clips are used to switch between one of the previous 4 states and a fifth one, in which the melody is transposed. This is used, e.g., to hurry up gameplay or to represent some final stage. You can use the same break clip to go back to one of the previous states (1-4) The music is still in progress. I have to compose a "win" and "defeat" clip to be used at the end of the stage. Any comment or suggestion is welcome. Don't miss the other assets I have on sale! :) https://www.assetstore.unity3d.com/en/#!/publisher/755 There is also a great plugin (Editor Extensions/Audio) called Master Audio by Dark Tonic Inc that can help you in handling the loops crossfade: https://www.assetstore.unity3d.com/#/content/5607 Genre adaptive music