London, Britain (UK)
I've been tinkering with music since I was a kid, composing tunes for fun. Nowadays, I mainly write orchestral scores for video games. Alongside this, with an extensive career in the games industry as a tools programmer I've now focused my skills on developing next-generation sample libraries and music software.
I've had lots of commercial experience, developing AAA quality virtual instruments and software for companies such as Sonokinetic, Native Instruments, Cinesamples, Zero-G and Spitfire Audio. As a long time user of Kontakt, I'm adept at both buildig instruments from the original samples, and programming them with Kontakt's built in scripting system.
Windows 7 64bit
Intel i7 2600K
24gb G-Skill DDR3 1600mhz
RME HDSP 9652
4 x 128gb OCZ SSD (~400mb/sec read/write)
4 x 1.5tb SATA2
As a sample library developer I've worked on and had access to a lot of libraries. Here are some of the ones I use regularly:
Cinesamples CineBrass, CineCrash, CineHarp, CineOrch, CineSnares, CineToms, Drums of War, Drums of War 2, HollywoodWinds, Iron Guitars, Metallurgy, VOXOs. Orange Tree Samples Evoltion Steel Strings. Audiobro LA Scoring Strings. Sonokinetic Arpeggio, Felt Force One, Massai, Pacific, H.I.P.P. & Sultan Strings. Spitfire Audio Symphonic Strings, Chamber Strings, British Woodwinds, Great British Brass, Harp & Percussion, Project Sam Complete Brass Collection, Orchestral Brass Classic, True Strike, Symphobia & Symphobia 2. Tonehammer Requiem, Liberis, Microhammer, Emotional Piano, Montclarion Hall Piano. VSL Orchestral Cube Pro, Performance Set & Horizon series. Native Instruments Komplete 6 library, Alicia's Keys, Evolve Mutations 1 & 2. Impact Soundworks Shreddage & Shreddage X. Zero-G Animato & Spiritoso. Various other free or private sample libraries are used from time to time.
All music posted is copyright Blake Robinson 2000-2011, All Rights Reserved. Feel free to download and share my music but please don't use it in commercial situations without my permission.