George Buckenham – Making videogames with squishy bits by Bees in a Tin 2015 published on 2015-06-15T07:29:45Z I’m going to talk about design principles I’ve learnt from making videogames that involve custom physical hardware. Games like : Punch The Custard, a game about punching a bowl of custard, Fabulous Beasts, a game about competing for resources where you make moves by stacking blocks in a tower and Tenya Wanya Teens, a game about being a teenage boy, pressing the wrong button and accidentally peeing in the woods. About George: George Buckenham is a freelance game designer, programmer and curator. He’s currently working on Fabulous Beasts, an iOS game involving stacking RFID-enabled blocks in a precarious tower. He recently made Jumpotron, an exhibit at the National Videogame Arcade and was technical lead on Mutazione, a gorgeous narrative-led game with Die Gute Fabrik. And alongside all of that, he’s one of the founders of Wild Rumpus, a touring videogame club night. http://v21.io | @v21 Genre custard