Verbos Multistage Drums by and per se and published on 2014/07/07 05:49:28 +0000 A little experiment using various outputs from the Multistage to create drum patterns and sounds. First, the Ref output is used as a series of envelopes used to shape the basic drum sound. This drives a Dixie triangle wave, and on its own would create a simple kick sound on each beat. It then runs through a filter whose cutoff and resonance are driven by the a and b outs respectively. When b is low, the filter controlled by a effectively mutes that beat when low, and when it's high the drum comes through fully, so you can use this as a simple on/off to create the bass drum pattern. Values in between have more muffled tones, so you can use this to create more subtle rhythms, such as accented beats or builds. When you crank up the resonance on channel b, it completely changes the drum tone. You can get tom-like hits and lots of clave-ish and woodblock-ish percussion, producing nice 70s-sounding drum machine loops (think Minipops or CR78). Switching a stage to slide when resonance is high can create swoops and zaps, or sub-wrecking almost subsonic booms when cutoff is near the bottom. It's masses of fun to play with live, and you can get huge varieties of tones and rhythms with just one oscillator, one filter, and no envelope beyond the Ref output of the VM. I also use the stage outputs through an or combiner to create the other percussion (varies between hatlike, snarelike and claplike sounds as its decay varies). That part is made more conventionally (white noise->resonant HPF->VCA driven by Function envelope). Other than that and effects, it's all controlled by the VM.