What The Ghost of A Ghost Is by activitystory published on 2017-11-14T14:07:22Z http://shop.acontainer.co/product/patrick-williams-what-the-ghost-of-a-ghost-is My work generally concerns memory and media, and I was very excited to receive a lunchbox rich in connections to both for this project. When I opened the package containing it, I thought of my 80s childhood spent obsessing over early video games and the new worlds they represented to me. With Pac-Man in particular, I was always confused by the variations among the characters in the game, on the sides of the machine, and in the total saturation of marketing imagery reflected in toys, cartoons, songs, and even a pair of pajamas I received for Christmas, 1980 (which I slept in before I even knew what Pac Man was). Opening the package in 2017, though, I was immediately struck by the sadness of the ghosts represented on the lunch box—they are either being pursued or ingested by Pac Man—and that got me considering their story more deeply than I had before. I decided to use this piece to foreground the experience of those ghosts as a way of exploring how a game like Pac-Man exists in media and in memory, and where, perhaps, our own ghosts and emotions encode themselves along the way. The idea that these characters, who *begin* as ghosts, exist in a cycle of being destroyed and reborn was particularly interesting to me—the way this narrative applied to a particular instance of play-in-need-of-a-story raises questions about representation, permanence, and regeneration.