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Sean Gilleece has been composing music for almost a decade now. His pieces have been performed internationally and his music featured world-wide in Computer music magazine (issue no. 155).
His compositional style encompasses a wide range of genres and his workflow adapts seamlessly to the project at hand. Sean's first and foremost aim in his soundtrack work is to create a feeling of unity and immersion across his output for a project and to better the ideal of a living breathing landscape. He prides himself on being a modern composer, with the ability to output work through both the use of real performers alongside tight integration of cutting edge technology, sample libraries and sound design.
From the indie puzzle game, that requires soothing melodies meandering through unobtrusive backing tracks, to the large budget action packed titles, supported by a thunderous orchestra bringing everything on screen to life, Sean Gilleece is a composer that is capable of bringing these crucial elements to your project in a creative, memorable and immersible manner.
Sean Gilleece has studied composition in Dundalk Institute of technology for four years under Ian Wilson, David Stalling and Siubhán Ó Dubháin.