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Orchestral/Classical and Soundtr... Dedicated to new composers dealing with classical/orchestral/movie soundtracks styles
This is BGM for an adventure/platform game called Fetch Quest I'm composing for. Check it out here: http://fetchquest.wordpress.com/
- Sam English - Composer
- alangee15
- Sam English - Composer
Sam English - Composer at 0.37 on April 04, 2012 07:44
@Rukunetsu: No not at all! I think that'd be awesome!
- Rukunetsu
Rukunetsu at 0.37 on April 04, 2012 04:48
Great stuff Sam. Would you be angry if I sampled this at any given point?
- Sam English - Composer
Sam English - Composer at 2.05 on April 03, 2012 20:35
@Pcmx: Thanks, man! Yeah the pushed back instruments were sort of intentional. I didn't want them to bring too much attention to themselves. But now that you mention it, I do think the strings are a little too far in the mix. I appreciate the critique!
- Sam English - Composer
Sam English - Composer at 1.17 on April 03, 2012 20:33
@Calum Bowen: Thanks, Calum! It's for an early stage of the game and is sort of meant to give the player a take-your-time-and-learn the-controls sort of feel.
- Aamp
Aamp at 2.05 on April 02, 2012 12:22
I like it man. Some of the instruments sounded like they were quiet and in the back on my $12 headphones, so don't take it as critical, anyway, seems like it was intentional as it creates an airy dimensional effect but those nice strings and percussive elements seemed like they wanted to come forward a bit in my opinion, however, your monitoring and the game's requirement will tell best. Really dig the flute writing, the composition stays with you even after it's played.
- Calum Bowen
Calum Bowen at 1.17 on April 01, 2012 23:05
really awesome - the title and the track make perfect sense to me!
- Calum Bowen
Calum Bowen at 1.18 on April 01, 2012 23:04
really conveyed the constant slow movement! Really good use of a pedal
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