White World (Unleashed Version)

Falk on May 14, 2012 14:29

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    For the Sonic Generations PC Unleashed porting project.

    There were a couple of considerations for this. First off, the "White World" mixes are really, really basic. There's a very real danger of easily over-writing for it. In essence, all the original mixes in Generations could have been played by a small band with a few soloists (flute, violin), with a hypothetical turntablist/DJ for Speed Highway and keys handling a lot of the layered synth stuff for Planet Wisp and the bosses.

    For this project, I chose to embrace that, yet I wanted this series to be both easily distinguishable from the original White Worlds, while being similar in coloration to each other to present a cohesive unit. I chose to emphasize clean electric guitars over the acoustic guitars that were present in the original. My soloists remain mainly a flute and violin, with some cello parts, and a saxophone soloist for Chun-Nan. Empire City involves a small Big Band ensemble, just because that's so definitive of the original (and the New York trope). I kept the raw sounding drums and metallic bass as carryovers from the original White World.

    Looking back, it's evident my production methods have evolved a little over the ~6 months that these were done. The tone of especially the drums may have been a lot more consistent had this been done in a span of a few days. Oh well, live and learn, as they say!

    p.s. it was a biyotch adapting Unleashed music to this BPM. The originals are all so fast.

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