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- 4 Tracks, 51.10
David May, Lead Programmer at Big Ant Studios (www.bigant.com), shares his views on how to avoid crap game design based on his 12 years of experience working on console games. His talk is part of a panel curated by Christy Dena (www.universecreation101.com) and held at the Freeplay Independent Games Festival on August 20th 2011:
Avoiding Crap Game Design: A (self-described) “handsome and debonaire stranger” said to me the best way to avoid creating dull projects is “don’t work for shit companies” and “only go indie if you have a brain”. But what happens if you (think) you don’t work for a shit company and you have a brain? Are there still little things you can do that gradually and inevitably steer your project into the sea of mediocrity? This session is a discussion about how all of those little design and process decisions build to make or break your game.
Full details: http://www.freeplay.net.au/program/session-details/
Audio Recording by: www.StephanSchutze.com