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VGS - April 25th Obsidians Chris Avellone on South Park, Fallout Series and Being a Stretch Goal!

AM640 on April 25, 2013 06:26

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    News of the Week: Xbox 360 Reveal, Tetris Helps your Eyes and PRAISE BE TO KIFFLOM!
    Starts at 2:31

    Mega Big Game Hunter Psychiatrist Feature! Starts at for 5:30
    Patrick O’Rourke from joins us to discuss the Xbox 720 rumours and share his experience at the Canadian Video Game Awards!

    FEATURE INTERVIEW! Starts at 33:08
    Chris Avellone from Obsidian Entertainment joins us to talk about EVERYTHING he’s involved with right now and provides a retrospective on his latest title Fallout New Vegas

    On “Torment Tides of Numenera” From 34:08 – 37:08
    Highlights: “My friends don’t even call me by my name any more….just “The Stretch Goal”

    On “Project Eternity” From 37:08-40:00

    Highlights: “I LOVE working on Kickstarter Projects, first of all, you get to share a lot of stuff with the fanbase (design documents, how you build levels) some of that stuff when working within a normal publisher model is just not allowed, with Kickstarter you can take player feedback iterate on it and make them part of the process.”

    On “Wasteland 2” and Why People Like Kickstarter. From 40:43 -49:30
    Highlights: “Developers behind Wasteland 2 wanted to some more socially integrated features and the fanbase did not like the idea of having this feature added. But it allowed the devs to realize, “Hey!” we don’t need to waste precious hours on creating it, since no one was loudly advocating for it. You can actually poll the community to see if they want these features in the game….and if they don’t you can save everyone time and grief and not devote any resources too it! “

    On “South Park: The Stick of Truth: From 50:10-52:30
    Highlight: “Whenever (South Park) creators Trey Parker and Matt Stone get really excited about a quest or storyline…they start acting out the characters voices right in front of us…I wish we had a recorder turned on for that, because it’s the funniest stuff I’ve heard in a design meeting”

    On “Fallout New Vegas” and Why are Obsidians NPCs SO Amazing? From 52:30

    Highlight: “The way we approach characters in Obsidian, is that we try to examine the game mechanic of the title and try to make sure all of the companions you meet in the title compliment that- what I mean by that is..We look at things like “Hey New Vegas has a brand new reputation system” Once we know it’s a mechanic- we need to make sure all of the NPC’s you interactive with react to that system and compliment it in some way.”


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